Proposed image format:

Header of indeterminite length
	4B unsigned long LenHeader
	2B unsigned short Width
	2B unsigned short Height
	4B unsigned long NumTextures
	4B unsigned long linking BYTE texture number in map file with DWORD texture number used in data files
Data chunk of Width*Height*Bytes
	1B*(Width*Height) Each unsigned byte describes elevation of each tile of the map from 0-255
Data chunk of Width*Height*Bytes
	1B*(Width*Height) referencing each texture referenced in the header